Class Guide · Midnight S1

Why play Paladin?

Paladin is the plate-wearing support class: a durable holy knight that brings immunities, external saves, off-healing, auras, and controlled burst.

You like being hard to kill while still saving other people from lethal mistakes.
You want three distinct roles on one character: healer, tank, and melee DPS.
You enjoy clean cooldown planning: wings, blessings, aura mastery, shields, and big Holy Power spenders.
You want a class that always has a reason to be invited because its utility changes pulls, arena goes, and raid mechanics.

Specs and role differences

Class toolkit

External saves - Blessing of Protection, Sacrifice, and Lay on Hands - define Paladin raid value.

Live performance rankings

Compare current Mythic+, raid, and PvP results on the live ranking pages. Rankings stay out of the guide request so external leaderboard delays never make a class guide unusable.

Arena comps

2v2

Holy Paladin + Arms Warrior

Holy Paladin + Unholy DK

Retribution Paladin + Discipline Priest

Retribution Paladin + Restoration Shaman

3v3

Cupid: Retribution Paladin / Hunter / Healer

Ret Warrior: Retribution Paladin / Warrior / Healer

Holy Paladin melee cleave

Holy Paladin caster cleave with Warlock or Mage

Mythic+ comps and synergies

Protection Paladin + Restoration Shaman + Mage + Rogue + Augmentation Evoker

Holy Paladin + Vengeance Demon Hunter + Enhancement Shaman + Balance Druid + Frost Mage

Retribution Paladin + Blood Death Knight + Restoration Druid + Shadow Priest + Hunter

Synergy notes

  • Blessing of Freedom lets melee partners keep uptime through roots and snares.
  • Blessing of Protection removes physical pressure and can cheese targeted physical mechanics.
  • Devotion Aura stacks well with planned raid damage and high-key unavoidable group hits.
  • Hammer of Justice turns partner burst into real kill windows.
  • Lay on Hands and Blessing of Sacrifice give healers or tanks an extra mistake buffer.

Current Mythic+ dungeon fit

A
Ara-Kara, City of Echoes

Cleanse, externals, and short stops are valuable.

A
City of Threads

Good defensive trading for heavy group damage.

B
The Dawnbreaker

Mobility can be tested; plan Divine Steed.

S
The Stonevault

Protection and Holy are excellent into spiky trash.

A
Cinderbrew Meadery

Strong cooldowns for dangerous pulls.

B
Darkflame Cleft

Good, but movement and knockbacks need planning.

S
Priory of the Sacred Flame

Theme and damage profile favor Paladin utility.

A
Operation: Floodgate

Strong if interrupts and externals are assigned.

Current raid boss fit

A
Imperator Averzian

Single-target tank-swap check with rotating melee soaks. Paladin brings immunities, externals, aura value, and stable boss uptime.

A
Vorasius

Add waves spawn on a timer - cleave them while sustaining the boss. Paladin brings immunities, externals, aura value, and stable boss uptime.

A
Fallen-King Salhadaar

Single-target burn with positional soaks between phases. Paladin brings immunities, externals, aura value, and stable boss uptime.

A
Vaelgor & Ezzorak

Two-boss fight - keep both bosses in range for constant cleave. Paladin brings immunities, externals, aura value, and stable boss uptime.

A
Lightblinded Vanguard

Waves of Vanguard adds must be AoE'd down before they overwhelm. Paladin brings immunities, externals, aura value, and stable boss uptime.

S
Crown of the Cosmos

Alternates single-target burn phases with priority add swaps. Paladin brings immunities, externals, aura value, and stable boss uptime.

A
Chimaerus, the Undreamt God

Single-target damage race through heavy movement phases. Paladin brings immunities, externals, aura value, and stable boss uptime.

S
Rotmire

Single-boss fungal encounter with rot, spores, and priority add control. Paladin brings immunities, externals, aura value, and stable boss uptime.

S
Belo'ren, Child of Al'ar

Priority adds interrupt otherwise single-target phases. Paladin brings immunities, externals, aura value, and stable boss uptime.

A
Midnight Falls

Final single-target burn under a hard soft-enrage. Paladin brings immunities, externals, aura value, and stable boss uptime.

Signature spells and mechanics

Divine Shield

Full immunity that lets Paladins solo mechanics, survive kill attempts, or reset pressure.

Hammer of Justice

Reliable stun that creates kill windows, dungeon stops, and setup for crowd control chains.

Divine Steed

The main mobility button; planning it matters because Paladin is not naturally slippery.

Holy Power

The shared builder/spender engine behind Word of Glory, Shield of the Righteous, and Retribution finishers.

Paladin Guides - All Specs, Talents & BiS · WoW-God