🛡️ PvP Fundamentals · Lesson 16 of 17

Crowd Control & Diminishing Returns

PvP is a game of crowd control. Understanding diminishing returns is the concept that most separates new players from good ones.

8 min read

Crowd control categories

  • CC comes in types - stuns, incapacitates (break on damage), roots, disorients, silences, and fears.
  • Each type shares a diminishing returns category.
  • Breaking CC at the right time is often more important than dealing damage.

Diminishing returns

  • The same CC category on the same target is reduced: full duration, then 50%, then 25%, then immune for a short window.
  • Chain different CC categories to keep a target controlled without hitting DR.
  • Track DR on your target and on yourself - good players count it.

Using it

  • Set up kills by CCing the healer while you burst their partner.
  • Save your trinket for a kill attempt or a lethal CC chain, not the first stun.
  • Peel for your teammate by CCing whoever is on them.

Key takeaways

  • CC is categorized, and each category diminishes: 100%, 50%, 25%, immune.
  • Chain different categories; do not waste CC into DR.
  • Save your trinket for the CC that would kill you.