Opening position
Decide before gates whether your team wants bridge or floor. Do not split levels without a mobility plan back to your healer.
A raised bridge, ramps, and lower pockets with limited conventional cover.
Vertical movement changes target access. The bridge can create pressure and displacement plays, but it also makes healer line of sight fragile.
This is a durable orientation brief for the map's terrain and line-of-sight choices. It remains available, but is intentionally excluded from search until current-rotation research, mode-specific examples, and visual callouts have been source-reviewed.
Decide before gates whether your team wants bridge or floor. Do not split levels without a mobility plan back to your healer.
Choose a level that keeps both partners visible. The bridge edge is only safe while your team can deny a knockback or return quickly.
Use ramps to force awkward pathing and punish enemies who spend mobility reaching your level.
Following a target from bridge to floor, or floor to bridge, can create an unhealable gap.
Force opponents to spend mobility reaching your level, then use your own to reset instead of following blindly.
Review healer radius, triangle positioning, cooldown trades, roles, and class identities.
Build arena-target, focus, party utility, and stopcast controls that work when the map gets chaotic.