Arena mapsArena map guide

Blade's Edge Arena

A raised bridge, ramps, and lower pockets with limited conventional cover.

Vertical movement changes target access. The bridge can create pressure and displacement plays, but it also makes healer line of sight fragile.

verticalbridgeknockbacks
Geometry briefing

This is a durable orientation brief for the map's terrain and line-of-sight choices. It remains available, but is intentionally excluded from search until current-rotation research, mode-specific examples, and visual callouts have been source-reviewed.

Game Plan

Position with a purpose

Opening position

Decide before gates whether your team wants bridge or floor. Do not split levels without a mobility plan back to your healer.

Healer plan

Choose a level that keeps both partners visible. The bridge edge is only safe while your team can deny a knockback or return quickly.

Damage plan

Use ramps to force awkward pathing and punish enemies who spend mobility reaching your level.

Do not lose here

Following a target from bridge to floor, or floor to bridge, can create an unhealable gap.

Map-Specific Edge

Blade's Edge Arena tip

Force opponents to spend mobility reaching your level, then use your own to reset instead of following blindly.

Fundamentals

Arena positioning and team play

Review healer radius, triangle positioning, cooldown trades, roles, and class identities.

Setup

Arena macros and keybinds

Build arena-target, focus, party utility, and stopcast controls that work when the map gets chaotic.