Opening position
Establish which side of the platform gives your healer a clean exit. Do not commit everyone on top before you know the enemy's control plan.
Raised central platform, crates, ramps, and an intermittent waterspout.
A compact map where the platform and crates create fast-changing line-of-sight choices. The water hazard can interrupt a route or create a reset.
This is a durable orientation brief for the map's terrain and line-of-sight choices. It remains available, but is intentionally excluded from search until current-rotation research, mode-specific examples, and visual callouts have been source-reviewed.
Establish which side of the platform gives your healer a clean exit. Do not commit everyone on top before you know the enemy's control plan.
Use crate corners and platform edges for short cast denial, while keeping an exit to the floor. Track waterspout timing during defensive trades.
Pressure targets near ramps where their healer must climb into control or give up line of sight. Displacements gain value when they separate levels.
Being trapped on the wrong level during an enemy go can isolate a player from every defensive cooldown.
The platform creates an angle, not a permanent home. Rotate before the enemy turns its edges into a trap.
Review healer radius, triangle positioning, cooldown trades, roles, and class identities.
Build arena-target, focus, party utility, and stopcast controls that work when the map gets chaotic.